For the PS Vita, it was Lumines: Electric Symphony. Devindra Hardawar, Senior Editor Lumines: Electric SymphonyĮvery portable console needs a good puzzle game. The Vita is well and truly dead, and if I wanted to play the sequel, I have no choice but to move over to my PS4. I suppose it’s time to finally get over that hangup, though. I never got around to playing the PlayStation 4 Gravity Rush remaster, mostly because my memories of the game are so intimately tied to the Vita. But the visceral feeling of flying was hard to match, especially on a portable console. Sure, the combat was simplistic and the story didn’t make much sense. Few games captured the magic of the system’s hardware that well. Gravity Rush took full advantage of the system’s motion controls - you had to tilt the Vita to control your flying momentum - and its watercolor anime aesthetic looked incredible on the Vita’s screen. That made it a game I couldn’t help but love despite its frustrations. The freedom of Gravity Rush’s acrobatic gameplay, which lets you fall through the air in every direction, as well as walk along the sides and bottoms of buildings, went hand-in-hand with the Vita’s portability.
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